ILLUSTRATION AND VISUAL NARRATIVE: TASK 1

Lee Rui Yen (0391797)

Illustration and Visual Narrative (GCD62604)

Task 1: Practical Tests [20%]

Week 1 - Week 5



TASK DESCRIPTION: Students are to demonstrate proficiency in digital illustration techniques through drawing, compositing, and colour rendering using industry-standard digital illustration software. 


Table of Contents



Lecture Notes

ALL INFORMATION IN THIS SECTION ARE COPIES AND MAY BE TAKEN DIRECTLY FROM THE LECTURES

Lecture 1 - Character Design Basics

Great starting point to know and practice when it comes to designing memorable characters.

Cartoons are normally considered stylized design, and it may be the reason why you find these characters appealing (on top of their interesting narratives and lore writing). Stylized is like when you change something into something that has some sort of figment or different kinds of shapes applied into the character.

Stylized design has three components:
  • Iconic 
    • Stylized designed characters are often iconic that you can immediately recognise them even in black silhouettes.
  • Simplicity
    • This is because simplicity of the design allows viewers to digest and understand the purpose of the characters easily.
  • Unique
    • ...which in return makes them unique characters that are not only memorable, but makes an impact on the viewers. 

Principles of Character Design

  • Shapes
  • Colour
  • Emphasis and Contrast *important
  • Harmony
  • Expressions, Poses

    1) Shapes

    Shapes design a character's silhouette. It is used to identify a character from one another.



    Image taken from Lecture Video  

    Think iconic, we must explore the possibilities of combining different interesting shapes for your design. We can mix and match shapes to create a new object. We can also add some weight to their personality. Use your character's persona as the basis of the shapes for your design. 

    Image taken from Lecture Video  

    Think about who your character is, what is their profile and use them as the basis of the shapes for your design. Circle is used for characters that are more approachable, friendly and entertaining, while rectangle is for characters that are bulky and maybe a bit fearful. It is the default shape for heroes of the storyline. Triangle is for evil characters like Darth Vader, due to its sharp spikes. 

    2) Colour

    Colours are used to establish the basic roles of the characters. They play an important role in determining and separating the basic characteristics of  heroes, villains and even background characters. Such as red and black, purple, neon green or neon orange for evil characters. While cooler colours that are kinder to your eyes like blue or green would represent the good characters.

    Think colour psychology! Different colours give impressions of different emotions and is easily relatable by the viewers. 

    Image taken from Lecture Video  

    For example, yellow represents happy, green represents disgust and purple represents fear. 

    3) Emphasis & Contrast

    We need to exaggerate to memorate. A good character exaggerates on the emphasis and contrasting visual elements to make the design stand out by using colours, and different shapes.

    Images taken from Lecture Video  

    5) Harmony

    Every element in your design should complement each other. All shapes, lines, colour, motifs, patterns must be put together in a tasteful manner. As a beginner, it is best to consult your teacher or mentor for help in harmony in design. 

    Think visual hierarchy! Every element in your design should complement each other as well as reflect the narrative of the characters. 




    7) Expressions, Poses

    Expressive emotive characters win the audience. Clear visualisation of your characters' behaviors, quirks, personalities make it easier to appeal to your viewers. 


    Lecture 2 -Chiaroscuro

    Chiaroscuro is an italian term which means 'light-dark', and is the use of light and dark to create the illusion of three-dimensional volume on a flat surface. 

    In paintings, the technique refers to clear tonal contrast to suggest three-dimensional volume and modelling of objects and figures. Artists who were known to use this technique in their artworks are Leonardo da Vinci and Caravaggio
    The purpose of chiaroscuro is to increase the scene's dramatic tension by exaggerating the subject's importance using colour or light contrast. 

    Tenebrism
    A certain type of painting method in which significant details such as faces and hands are illuminated by highlights which are contrasted with a predominantly dark setting. 

    In other applications of chiaroscuro for visual artworks such as comic, film, digital works - this is an artistic lighting choice which the focus point or subject of a scene is brightly coloured or contrasted with a dark background. 

    Low-Key Lighting
    A style of lighting for photography film or television. It accentuates the contours of the subject by throwing areas into shade while a fill light or reflector may illuminate the shadow areas to control contrast. 
    You can see this in screen lighting for movies where they use lights to create emotional and impactful scenes. Coppola and Kubrick are known to use this approach in their movies and these scenes are the most memorable ones in screen media history. For example in this scene where Don Michael Carleone realized that with the death of his mother, he now needed to kill his brother Fredo.
    Chiaroscuro is used in visual narrative because this method is an excellent lighting choice to differentiate between positive and negative spaces. 

    Positive Space - Refers to subject matter or object of interest in a visual. 
    Negative Space - Refers to the filled space or background that surround subject matter or object of interest in visual. 

    • Increase Dramatic Tension 
      • Gives thrilling emotive depth on the look and feel in the scene. 


    • Create Sensational Effect
      • Helps elevate fantastical viewpoints to emphasise on the narrative.


    • Attract Attention
      • Establish visual hierarchy, the main point of the scene


    • Make Tasteful Composition 
      • The play on negative vs positive spaces creates attractive scenes. 







    Generating Idea & Character Design 

    TASK DESCRIPTION: This task requires the student to create and generate ideas with a prompt matrix, and then creating thumbnail sketches with circle, square and rectangle shapes. 


    This is the prompt matrix that I came up with. I came up with most of the ideas based on whether I would like to draw it or not, therefore keeping my interest in the activity fresh. I then used the dice-rolling website (rolladie.net) to roll 4 D10 in a row, and then colour coded the matrix based on the results. Just because I like all the ideas, I decided to generate more than 5 just to see my options. 

    Here are the ideas that were randomly arranged together.

    • Vindictive Biologist in Space who has one tentacle arm.
    • Moody Chef in a Fairy Tale Land who is part cloud.
    • Adventurous Pharmacist in Atlantis who has a comically, unrealistically large weapon.
    • Perfectionist Mermaid waiting in a Train Station who has a clock head
    • Anxious Mage in Space who is a clown.
    • Narcissistic Animal/Cat in Hell who is a Quadruple Amputee with prosthetics.
    • Anxious Dragon in a Supermarket who is a geode
    • Timid Chef working in a School who is a clown.
    I've also decided to put together the leftover words just for fun. 
    • Chaotic Monster at the Center of the Earth who always carries a plush toy.
    • Selfish Cyborg in a Haunted Mansion who has glowing antlers.
    • Cheerful Detective in the Apocalypse who is androgynous/a hermaphrodite.

    Some of the ideas that I really like are:

    1. Narcissistic Animal/Cat in Hell who is a Quadruple Amputee with prosthetics.
    2. Vindictive Biologist in Space who has one tentacle arm.
    3. Chaotic Monster at the Center of the Earth who always carries a plush toy.

    I feel that although Idea 1 is fantastic, it may be better suited for a more detailed art style, as the prosthetics may need a lot of detail. If I pivot away from the idea of prosthetics, it allows for greater creativity on the mode of transportation for the character, but it still would require quite a lot of detail. Idea 2 is ideal for an evil villain in a story, or even as an antihero. I like Idea 3 because I like the idea of conceptualizing what 'the Center of the Earth' would be translated to. Maybe the monster could be made out of Earth's core, and the twist of the plush toy makes it seem very cute. 

    The first prompt was 
    • Narcissistic Animal/Cat in Hell who is a Quadruple Amputee with prosthetics.
    When coming up with ideas for this prompt, I was under the impression that I was supposed to produce 3 thumbnail sketches of 3 different characters, therefore I expanded my range from just 'Cat' to 'Animals' in general, as to come up with more ideas. 

    My first idea was for a cat. Since the description 'Narcissistic' has a negative connotation, combined with the fact that the setting is 'Hell', I wanted to go for more angular silhouette with sharper edges, as I've learned in class that triangles and shapes with points are used to convey evil characters. I drew the cat with a sharp chin and two pointy ears. To convey narcissistic, I gave it a diamond' triangle shaped torso to give the impression of a puffed up chest. I was leaning into the idea of a wheelchair for a prosthetic, so I drew the cat with a built in angular wheelchair and gave it a claw hand and a hook hand. 

    My second idea is for a Rabbit/Bunny. This idea was slightly inspired by the white rabbit from Alice in Wonderland, but a more haughty version. I based the head shape off of a triangle, and then placed the nose higher up, to give the impression that the rabbit is 'looking down on you', thereby conveying a narcissistic demeanour. I dressed the rabbit in something akin to a suit, with the collars puffed up and a big bow tie, to show that it values it's appearance. For prosthetics, I didn't dare go into too much detail and go wild, so I settled for ball joints like a barbie doll on it's elbows and knees. I also gave it three sharp claws to further convey a robotic, or at least an unnatural feel. 

    By the third prompt, I couldn't think of much, so I settled for a proud bear in a suit. I wasn't satisfied with this idea, but was happy to hear that it wasn't necessary as I only needed to do 1 character for the prompt. I chose to expand on the rabbit design as I felt it was the most polished and best looking idea. When coming up with alternate poses, I used references for chibi characters that I found on Pinterest as a base body and tried to find poses that suited the character description as well as poses that are dynamic. I drew a pose where the rabbit had a hand near its mouth with the other hand pointing at the viewer/something, as if it is laughing and snickering at you. The next pose was of a fall, where the joints and parts of the character popped and fell off onto the ground, conveying the feeling of it being so proud that they made a mistake and fell down. 



    The second prompt was 
    • Vindictive Biologist in Space who has one tentacle arm.
    For this idea, I wanted a humanoid. Vindictive usually means a negative trait, but I wanted to try to create a cuter character instead of another sharp one. The head was designed to be circular, with two large round hair buns tied on her head like Mickey Mouse. Her body was more rectangular shaped, with the shoulders curving into a sharp point for a slightly imposing figure. I dressed her in a lab coat with a turtleneck, with the lab coat extending past her waist. Instead of a smaller tentacle which is more typical, I decided to draw a huge, heavy tentacle that drags on the floor. I guess the idea behind it was something akin to her being cursed by someone to have this huge, hulking tentacle, so she sets off on an adventure to go get revenge on that someone and also to revert her arm back to her normal form. To lean more into the 'tentacle' idea, I decided to make her hair tentacles, similar to a Medusa with her snake hair. This makes her stand out more as a character than if she didn't have them. 

    For the first thumbnail on the top, I wanted to do a sort of fighting pose where we can see how she uses her tentacle arm. The tentacle is curled up into a ball in place of where her fist is, which she can then use to sucker punch someone. 

    For the second thumbnail, I did a pose where she was terrified, showing her jumping and her tentacle arm reacting in fear. To convey the surprise and shock more, I decided to make her tentacle hair buns also react, jumping out in shock.  


    The third prompt was 
    • Chaotic Monster at the Center of the Earth who always carries a plush toy.
    This is yet again another cuter design, based on the impression of it always carrying a plush toy. This visual, combined with the description of 'chaotic' gives the impression that the character has a childish mind. I started off with something similar to a 'core' as the main body, as in my head, this character comes from the Center of the Earth, where the core is. I drew a bunch of debris on the core similar to the continents on Earth, with a large piece on the top like hair or a hat. I made the arms and legs rocks, with the idea that the feet would possibly be made out of ice. I thought it would also be really cute to have the plush toy be a plush toy of the Earth that they carry around with them. 

    For the second thumbnail, I drew them crying while running after their doll, showing its attachment and childlike nature. And for the third thumbnail, I drew a sort of funny pose where they have their globe plush in a death grip and it is drawn in perspective. 




        





    In the end, my teacher selected three options from my list, the top right tentacle biologist and the top two chaotic monster poses. I decided on the tentacle biologist first because I liked her design more.

    Here is the lineart version of the tentacle biologist. 

    I also made the chaotic monster in lineart just in case, but the teacher and I ultimately picked the tentacle biologist


















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